Magic Library Prototype. Responsible for Design, UX, UI, Engine Implementation, Lighting, and Walls/Flooring.
Alpha Demo. Responsible for UX in later prototypes.
A sample of visual development work I contributed to during my time on a cancelled management simulation game.
I was primarily responsible for prop modelling and texturing, and art development in Unreal Engine 5. In later prototypes I was also responsible for User Experience design and UI.
This project is no longer in development.
Art Director:
Blake Wood
Art Team:
Poppy de Raad
Shannon Hale
Steven Van Der Graaf-Masters
Design Team:
Robert Curry
Zala Habib
Programming Team:
Svend Hansen
Ian Shephard
Production Team:
Clélia Tran
Jo Tuapawa