Visual Development - Unreleased Project

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, and grass/tree/rock props.

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, and grass/tree/rock props.

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, materials, and grass/wall/panelling/tree/rock props.

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, materials, and grass/wall/panelling/tree/rock props.

Handpainted props. Responsible for modelling and texturing. Cauldron modelling by Art Team.

Handpainted props. Responsible for modelling and texturing. Cauldron modelling by Art Team.

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, materials, and grass/wall/panelling/tree/rock props.

Unreal Engine 5 Visual Development. Responsible for lighting, environment shaders, scene composition, materials, and grass/wall/panelling/tree/rock props.

Unreal Engine 5 Visual Development. Responsible for lighting, custom point light function material, scene composition, materials, and rock/cauldron props. World Lighting Shader by Ian Shephard. Castle model and concept by Blake Wood.

Unreal Engine 5 Visual Development. Responsible for lighting, custom point light function material, scene composition, materials, and rock/cauldron props. World Lighting Shader by Ian Shephard. Castle model and concept by Blake Wood.

Unreal Engine 5 Visual Development. Responsible for custom painterly metallic shader.

Unreal Engine 5 Visual Development. Responsible for custom painterly metallic shader.

Environment props. Responsible for concept, modelling and texturing.

Environment props. Responsible for concept, modelling and texturing.

Magic Library Prototype. Responsible for Design, UX, UI, Engine Implementation, Lighting, and Walls/Flooring.

Alpha Demo. Responsible for UX in later prototypes.

Visual Development - Unreleased Project

A sample of visual development work I contributed to during my time on a cancelled management simulation game.
I was primarily responsible for prop modelling and texturing, and art development in Unreal Engine 5. In later prototypes I was also responsible for User Experience design and UI.

This project is no longer in development.

Art Director:
Blake Wood

Art Team:
Poppy de Raad
Shannon Hale
Steven Van Der Graaf-Masters

Design Team:
Robert Curry
Zala Habib

Programming Team:
Svend Hansen
Ian Shephard

Production Team:
Clélia Tran
Jo Tuapawa